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Wednesday, July 8, 2015

How Game Design Graduates May Benefit From E3

By Jennifer Marie Anderson


E3 has come and gone and I can't help but feel saddened. Considered to be the most exciting week for video games enthusiasts everywhere, we crave big announcements from this event, which we have received quite a number of. With that said, there is always next year, which is exactly what game design graduates should be aware of. For those who are looking to get involved in this industry, here is how you can benefit the most from E3.

What you must know, at the onset, is that social media usage matters. I am sure that many others will agree with this, seeing as how news about E3 and the many companies there will be passed around Facebook, Twitter, not to mention the many other networking platforms out there. Game design graduates must stay up-to-date, posting regularly in order to keep everyone up to speed. When this is done, it's easy to imagine that successful engagement will be had.

What you must also know is that your biggest announcements should be saved for E3. More often than not, massive releases and anticipated release dates alike are kept aside until this event rolls around, which makes sense given the publicity it generates. As a result, do not play your hand until the absolute right moment rolls around. Suffice it to say, E3 fits the bill, as you will be able to garner the utmost amount of attention for the long term.

You should also make sure that, following E3, updates are given. This event matters, without question, but the follow-through will help you get even more out of this event. When you wait too long to announce anything, whether it's in relation to video game production or what have you, you start to lose valuable momentum that could have helped you in a more ideal situation. Keep your audience in the loop, as this will possibly bring you even more success.

With these points in mind, you can clearly see just how much E3 matters in the greater picture. Such an event can captivate a massive audience, provided the announcements are up to par with what people typically expect from the event in question. As a game designer, you must be able to account for all groups, not only from an entertainment standpoint but one that's related to business to boot. If these details are noted, long-term success will certainly be had.




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