If someone makes the claim that video games are incapable of telling stories, chances are that they haven't played many modern titles. Simply put, game design has blossomed into one of the biggest storytelling platforms imaginable, regardless of how simple or intricate those tales might be. With that said, I think that it's important to discuss just how this endeavor can be carried out. Here are just a few points of interest worth covering.
Actions should be clearly conveyed, in order for storytelling to be done in game design. A particular game can showcase so little on the surface, and yet still be as deep as anything else. A project doesn't have to cost a tremendous amount in order for a strong story to be told. "Thomas Was Alone" is a great example of this, but it's far from the only one. Those who are looking to get involved in game design would be wise to research other notable names, which can be observed by any Long Island advertising agency as well.
Of course, established companies with greater budgets have an easier time creating stories. "The Last of Us," while strong in terms of gameplay, presented a story of loss and tragedy that helped players empathize with characters. They wanted to see the characters in question succeed at survival, before reaching a conclusion that any user could be satisfied with. It felt like watching a movie, in some cases, rendering the sense of immersion that much stronger.
It's also worth noting the emphasis on creativity over technological greatness. Yes, you may have all of the tools at your disposal to create the finest game imaginable, but this doesn't necessarily mean that the final product will be good. Game design graduates across various art colleges must account for the importance of storyboard writers and the like. It's due to the efforts of these individuals that the process of game design can be made that much more seamless.
If storytelling is left out of the equation of game design, it's likely that developers will not find the success they would desire. Video games have evolved so much over the past decade or so; as a result, players expect greater experiences for the money they put forth. Developers must work hard to create gripping experiences. What this means is that storytelling must play a role, and to say that this element matters would be an understatement.
Actions should be clearly conveyed, in order for storytelling to be done in game design. A particular game can showcase so little on the surface, and yet still be as deep as anything else. A project doesn't have to cost a tremendous amount in order for a strong story to be told. "Thomas Was Alone" is a great example of this, but it's far from the only one. Those who are looking to get involved in game design would be wise to research other notable names, which can be observed by any Long Island advertising agency as well.
Of course, established companies with greater budgets have an easier time creating stories. "The Last of Us," while strong in terms of gameplay, presented a story of loss and tragedy that helped players empathize with characters. They wanted to see the characters in question succeed at survival, before reaching a conclusion that any user could be satisfied with. It felt like watching a movie, in some cases, rendering the sense of immersion that much stronger.
It's also worth noting the emphasis on creativity over technological greatness. Yes, you may have all of the tools at your disposal to create the finest game imaginable, but this doesn't necessarily mean that the final product will be good. Game design graduates across various art colleges must account for the importance of storyboard writers and the like. It's due to the efforts of these individuals that the process of game design can be made that much more seamless.
If storytelling is left out of the equation of game design, it's likely that developers will not find the success they would desire. Video games have evolved so much over the past decade or so; as a result, players expect greater experiences for the money they put forth. Developers must work hard to create gripping experiences. What this means is that storytelling must play a role, and to say that this element matters would be an understatement.
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